robolib.utils.raylibutils
raylibutils.py - functions to interact between python and raylib or helpers
1"""raylibutils.py - functions to interact between python and raylib or helpers""" 2from __future__ import annotations 3from typing import Any 4from dataclasses import dataclass 5from pathlib import Path 6 7import raylib as rl 8import numpy as np 9 10from .utils import logger 11 12RlTexture = Any 13RlRenderTexture = Any 14RlModel = Any 15RlVector3 = Any 16RlMesh = Any 17 18def vec3_from(arr: np.ndarray) -> RlVector3: 19 """convers the numpy array to a raylib vector""" 20 return rl.ffi.from_buffer("Vector3 *", np.ascontiguousarray(arr))[0] 21 22@dataclass 23class RlModelWithTexture: 24 """basic raylib model with an optional texture applied to it""" 25 model: RlModel 26 texture: RlTexture | None 27 _bbox: tuple[np.ndarray, np.ndarray] | None = None 28 29 def __post_init__(self): 30 if self.texture is not None: 31 self.model.materials.maps[rl.MATERIAL_MAP_ALBEDO].texture = self.texture 32 33 @staticmethod 34 def from_path(model_path: Path | str, texture_path: Path | str | None = None) -> RlModelWithTexture: 35 """builds a RLModelWithTexture from a path""" 36 model_path = Path(model_path) 37 texture_path = texture_path and Path(texture_path) 38 assert not model_path.is_absolute(), model_path 39 assert texture_path is None or not texture_path.is_absolute(), texture_path 40 assert model_path.exists(), f"Model path: '{model_path}' doesn't exist." 41 logger.info(f"Loading model from '{model_path}'") 42 model = rl.LoadModel(str(model_path).encode()) 43 texture = rl.LoadTexture(str(texture_path).encode()) if texture_path is not None else None 44 return RlModelWithTexture(model=model, texture=texture) 45 46 @property 47 def bbox(self) -> tuple[np.ndarray, np.ndarray]: 48 """gets the top left and bottom right 3D points of this mesh. Used for collisions. Cahed once after 1st call""" 49 if self._bbox is None: 50 mins, maxs = np.float32([1<<31, 1<<31, 1<<31]), np.float32([-1<<31, -1<<31, -1<<31]) 51 for i in range(self.model.meshCount): 52 mesh: RlMesh = self.model.meshes[i] # of type struct Mesh & 53 buf = rl.ffi.buffer(mesh.vertices, mesh.vertexCount * 3 * 4) 54 vertices = np.frombuffer(buf, "float32").reshape(-1, 3) 55 mins = np.minimum(mins, np.min(vertices, axis=0)) 56 maxs = np.maximum(maxs, np.max(vertices, axis=0)) 57 self._bbox = mins, maxs 58 return self._bbox 59 60 def __del__(self): 61 if self.model is not None: 62 rl.UnloadModel(self.model) 63 if self.texture is not None: 64 rl.UnloadTexture(self.texture) 65 66def rl_get_device_and_renderer() -> tuple[str, str]: 67 """returns the device and renderer used by raylib for logging""" 68 gl_renderer = 0x1F01 69 gl_get_string = rl.ffi.cast("unsigned char *(*)(unsigned int)", rl.rlGetProcAddress(b"glGetString")) 70 gstr = lambda e: rl.ffi.string(rl.ffi.cast("char*", gl_get_string(e))).decode() 71 renderer = gstr(gl_renderer) 72 software = ("llvmpipe", "softpipe", "swrast", "lavapipe") 73 device = "CPU (software rasterizer)" if any(s in renderer.lower() for s in software) else "GPU" 74 return device, renderer
RlTexture =
typing.Any
RlRenderTexture =
typing.Any
RlModel =
typing.Any
RlVector3 =
typing.Any
RlMesh =
typing.Any
def
vec3_from(arr: numpy.ndarray) -> Any:
19def vec3_from(arr: np.ndarray) -> RlVector3: 20 """convers the numpy array to a raylib vector""" 21 return rl.ffi.from_buffer("Vector3 *", np.ascontiguousarray(arr))[0]
convers the numpy array to a raylib vector
@dataclass
class
RlModelWithTexture:
23@dataclass 24class RlModelWithTexture: 25 """basic raylib model with an optional texture applied to it""" 26 model: RlModel 27 texture: RlTexture | None 28 _bbox: tuple[np.ndarray, np.ndarray] | None = None 29 30 def __post_init__(self): 31 if self.texture is not None: 32 self.model.materials.maps[rl.MATERIAL_MAP_ALBEDO].texture = self.texture 33 34 @staticmethod 35 def from_path(model_path: Path | str, texture_path: Path | str | None = None) -> RlModelWithTexture: 36 """builds a RLModelWithTexture from a path""" 37 model_path = Path(model_path) 38 texture_path = texture_path and Path(texture_path) 39 assert not model_path.is_absolute(), model_path 40 assert texture_path is None or not texture_path.is_absolute(), texture_path 41 assert model_path.exists(), f"Model path: '{model_path}' doesn't exist." 42 logger.info(f"Loading model from '{model_path}'") 43 model = rl.LoadModel(str(model_path).encode()) 44 texture = rl.LoadTexture(str(texture_path).encode()) if texture_path is not None else None 45 return RlModelWithTexture(model=model, texture=texture) 46 47 @property 48 def bbox(self) -> tuple[np.ndarray, np.ndarray]: 49 """gets the top left and bottom right 3D points of this mesh. Used for collisions. Cahed once after 1st call""" 50 if self._bbox is None: 51 mins, maxs = np.float32([1<<31, 1<<31, 1<<31]), np.float32([-1<<31, -1<<31, -1<<31]) 52 for i in range(self.model.meshCount): 53 mesh: RlMesh = self.model.meshes[i] # of type struct Mesh & 54 buf = rl.ffi.buffer(mesh.vertices, mesh.vertexCount * 3 * 4) 55 vertices = np.frombuffer(buf, "float32").reshape(-1, 3) 56 mins = np.minimum(mins, np.min(vertices, axis=0)) 57 maxs = np.maximum(maxs, np.max(vertices, axis=0)) 58 self._bbox = mins, maxs 59 return self._bbox 60 61 def __del__(self): 62 if self.model is not None: 63 rl.UnloadModel(self.model) 64 if self.texture is not None: 65 rl.UnloadTexture(self.texture)
basic raylib model with an optional texture applied to it
RlModelWithTexture( model: Any, texture: typing.Any | None, _bbox: tuple[numpy.ndarray, numpy.ndarray] | None = None)
@staticmethod
def
from_path( model_path: pathlib.Path | str, texture_path: pathlib.Path | str | None = None) -> RlModelWithTexture:
34 @staticmethod 35 def from_path(model_path: Path | str, texture_path: Path | str | None = None) -> RlModelWithTexture: 36 """builds a RLModelWithTexture from a path""" 37 model_path = Path(model_path) 38 texture_path = texture_path and Path(texture_path) 39 assert not model_path.is_absolute(), model_path 40 assert texture_path is None or not texture_path.is_absolute(), texture_path 41 assert model_path.exists(), f"Model path: '{model_path}' doesn't exist." 42 logger.info(f"Loading model from '{model_path}'") 43 model = rl.LoadModel(str(model_path).encode()) 44 texture = rl.LoadTexture(str(texture_path).encode()) if texture_path is not None else None 45 return RlModelWithTexture(model=model, texture=texture)
builds a RLModelWithTexture from a path
bbox: tuple[numpy.ndarray, numpy.ndarray]
47 @property 48 def bbox(self) -> tuple[np.ndarray, np.ndarray]: 49 """gets the top left and bottom right 3D points of this mesh. Used for collisions. Cahed once after 1st call""" 50 if self._bbox is None: 51 mins, maxs = np.float32([1<<31, 1<<31, 1<<31]), np.float32([-1<<31, -1<<31, -1<<31]) 52 for i in range(self.model.meshCount): 53 mesh: RlMesh = self.model.meshes[i] # of type struct Mesh & 54 buf = rl.ffi.buffer(mesh.vertices, mesh.vertexCount * 3 * 4) 55 vertices = np.frombuffer(buf, "float32").reshape(-1, 3) 56 mins = np.minimum(mins, np.min(vertices, axis=0)) 57 maxs = np.maximum(maxs, np.max(vertices, axis=0)) 58 self._bbox = mins, maxs 59 return self._bbox
gets the top left and bottom right 3D points of this mesh. Used for collisions. Cahed once after 1st call
def
rl_get_device_and_renderer() -> tuple[str, str]:
67def rl_get_device_and_renderer() -> tuple[str, str]: 68 """returns the device and renderer used by raylib for logging""" 69 gl_renderer = 0x1F01 70 gl_get_string = rl.ffi.cast("unsigned char *(*)(unsigned int)", rl.rlGetProcAddress(b"glGetString")) 71 gstr = lambda e: rl.ffi.string(rl.ffi.cast("char*", gl_get_string(e))).decode() 72 renderer = gstr(gl_renderer) 73 software = ("llvmpipe", "softpipe", "swrast", "lavapipe") 74 device = "CPU (software rasterizer)" if any(s in renderer.lower() for s in software) else "GPU" 75 return device, renderer
returns the device and renderer used by raylib for logging